A downloadable game

Download NowName your own price

Something wonderful and weird from the minds of John "Unlawful Games" Gregory and Charlie Ferguson-Avery of Feral Indie Studios. See here for a review: https://dungeonantology.com/2020/05/03/review-gourmet-street/

  •  A New Setting! - Gourmet Street, a collection of scattered and bizarrely connected alleyways, it seems to pop up in any settlement large enough to begin thinking of itself as a city. Stacked high in wood carts, laid out on intricate rugs, swimming in a myriad of sauces, food is the name of the game on Gourmet Street.
  •  ONE MILLION Food Vendors and Menus! - Never eat the same thing twice! Generate from 8,000 possible unique food vendors and LITERALLY ONE MILLION possible dishes; ranging from Soft-shelled Crabman Sandwiches with Tzatziki sauce and Egg Coffee, to Myconid Zapiekanka in Pesto with a shot of Absinthe! 
  •  Food Factions! - From the hyper-radical (and slightly deranged) Neuvo Gastro-Alchemists, to the fanatical and militant Vinegar Knights, the food factions each come with their own wants, goals, and boons, IF you choose to serve them...
  •  A One-Page Adventure: ESCAPE FROM GOURMET STREET! Help a pair (or trio) of star-crossed lovers escape from Gourmet Street in a Snake-and-Ladders inspired chase! Fend off rival lovers, food cart brawls and escaped dishes as you dash through the alleys of Gourmet Street!
  •  And More! Monsters, magic items, and cookbooks for both Players and GMs to use and abuse!
StatusReleased
CategoryPhysical game
Rating
Rated 4.8 out of 5 stars
(32 total ratings)
Authortheunlawfulneutral
GenreAdventure, Role Playing
Tagsdnd, Food, Game Boy, gonzo, Indie, OSR, Tabletop, Tabletop role-playing game

Download

Download NowName your own price

Click download now to get access to the following files:

Gourmet Street.pdf 14 MB

Community Copies

Support this game at or above a special price point to receive something exclusive.

Community Copy

If you're in need and can't afford a copy of Gourmet Street, help yourself to a community copy of the digital zine. Every sale contributes more copies to the pool.

  • PDF Sales add 1 Copy
  • Tips in $3 increments over the asking price adds 1 copy per $3

Comments

Log in with itch.io to leave a comment.

(+4)

Gourmet Street is an OSR, D20, or 5e zine focused on street food in a universe of adventurers. It's 20 pages of charming, wonderful text and art, and it has probably the most comprehensive random food generator I've seen in a game.

But it goes deeper than that.

There are factions themed around various styles of cuisine (molecular gastronomy, home-cooking, fermentation, brewing,) monsters fitted to match culinary principals, items in a similar vibe, and a solid two-page adventure.

The overall tone is fairly Discworld, but there's some genuine threat to the monsters and a few hints at underlying forces. I think this would pair very well with something like the Hill Cantons.

Overall, if you like slightly zany but conceptually very solid material to mix into your weird fantasy adventure game, I would strongly recommend grabbing a copy.

Minor Issues:

-Page 12, "arms reach" arms' reach

(+1)

Thank you so much for your review! I’m glad you enjoyed it!

(+3)

Cut-Me-Own-Throat Dibbler would be proud.

(+1)

That brings such joy to my greasy little heart!

(+1)

Hey, what kind of gameplay runs this marvelous idea ? 

(+2)

Howdy! I personally started by peppering these weird vittles vendors into my urban settings to add flavor and fun. Over time they became reoccurring NPCs, sources of gossip and quests. 

I find that an appropriately placed street food vendor instantly sets the setting. Regardless of your time period or your region, there is someone on the side of the road that wants you to buy their deep fried something on a stick. Perhaps they have a rocket powered boat stall like Mr. Kim from Fifth Element, perhaps it is a cart pulled by an annoyed burro, perhaps it is an advanced hologram in Neo Hong Kong, perhaps it is a a tent in a massive near-east style bazaar. These add a layer of depth to any location and can provoke such a variety of feelings for the characters and players. Perhaps it reminds one of home or really drives home the foreign nature of this new place. Maybe the players have their own delightful (or disgusting) street food experiences that add that layer of realness and depth.

It all matters on the depth you want to dive with it. A Dungeon Meshi inspired game would align perfectly with this. I've run some Iron Chef inspired games with the resources here. I, as a DM, tend towards the whimsical and gonzo, but one could easily grit-up the stuff here. 

(+1)

Thank you ! It reminds me a little bit of the (awesome) comic book Starve.